Now in its 9.9 iteration, Spahl’s patch is perhaps better described as a fan’s vision of what Bloodlines could havebeen were the developers, Troika, given more time. This band of acolytes devoted themselves to improving the game, and one devotee in particular – chemistry professor Werner Spahl – has spent the past 12 years stitching together Bloodlines with his unofficial patch. Still, something at its heart was able to bewitch a small group of players they saw in it a foundation on which to build.
It was full of unfinished quests, bugs, unbalanced abilities, and missing areas. The truth is that Bloodlines was lacking when it launched. But are they praising the game as it was or the game as it is now?īloodlines is one of many classic PC games that are still worth playing today. You will read declarations on RPG forums that it is a masterpiece, perhaps even one of the best games ever made – with unforgettable quests, excellent writing, and diverse character customisation. You will hear whispers on subreddits about its troubled development and what a technical disaster it was upon release in 2004, even though relatively few people actually played it back then.
Vampire: The Masquerade – Bloodlines has grown into something of a legend among PC gamers.