Yuji Naka and Hirokazu Yasuhara went to America after the first game to escape from Sega of Japan’s policies, bringing along a number of Sonic Team members to work at the Sega Technical Institute (which was run at the time by Mark Cerny, one of the leads of Sony’s PS4). The creators of Sonic the Hedgehog didn’t even agree on where the story should go from the beginning. This really started to show with the video game Sonic Adventure when Takashi Iizuka really started to put his mark on the series.īut it wasn’t just Iizuka not wanting the stories of Hurst or Ian Flynn (currently head writer for the comic). Unfortunately, none of the main Sonic Team people really gave it much thought. While Adventures takes its inspiration from the first couple of games on the Genesis, the SatAM cartoon–with lead writer Hurst–was a completely original story. The cartoons were in fact created by Americans. So, this time around, I’ll make up for it.
While I did say that Sonic Team went with something different, I didn’t really go into too much depth about it.
When I did the first of my trips down memory lane with Sonic the Hedgehog, I got some comments regarding how Sonic Team didn’t share the same vision for story as Ben Hurst’s Sonic the Hedgehog show or even Archie comics’ Sonic the Hedgehog comic. By Jeff Neuenschwander / October 18th, 2013